Building a multiplayer game world with autonomous Fable-class models
How I Built the Most AI-Pilled Company in the World Don't be put off by the clickbait headline, this piece by Jacob Sansbury describing how they are building Spawn is a fascinating exploration of the bleeding edge of what's possible with agentic engineering against frontier models. Spawn is a massively multiplayer gaming environment where players can use prompts (to the in-game agent, Savi) to modify the game world. I fired it up on my phone for a few minutes and was able to prompt a castle into
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来源描述:How I Built the Most AI-Pilled Company in the World Don't be put off by the clickbait headline, this piece by Jacob Sansbury describing how they are building Spawn is a fascinating exploration of the bleeding edge of what's possible with agentic engineering against frontier models. Spawn is a massively multiplayer gaming environment where players can use prompts (to the in-game agent, Savi) to modify the game world. I fired it up on my phone for a few minutes and was able to prompt a castle into
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可供比较的近期同类记录:“An agent skill for $80 (not derogatory, it's a good skill)” (Hacker News, 2026年11月9日);“LLM APIs ranked for teams building AI agents” (Hacker News, 2026年11月9日)。主题相近仅用于导航,未核验其是否属于同一需求或独立证据。
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