Show HN: I remade Mortyr's 2093-1944 engine using my own programming language
Hello, HN! Today I want to show my recent project called PanzerMortyr . It's a reimplementation of the engine of the game Mortyr 2093-1944 ( https://en.wikipedia.org/wiki/Mortyr ). The most interesting thing about it is that it's written in my own programming language named Ü, which I developed previously and continue developing. See https://news.ycombinator.com/item?id=45769161 , https://github.com/Panzerschrek/U-00DC-Sprache/ . I have spend almost a year developing PanzerMortyr . It took a lot
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指标快照
points · 1 votes
2026-11-04 14:45:08.667Z
cumulative since publication
研究分析
项目记录
仓库:Panzerschrek/PanzerMortyr。 来源描述:Hello, HN! Today I want to show my recent project called PanzerMortyr . It's a reimplementation of the engine of the game Mortyr 2093-1944 ( https://en.wikipedia.org/wiki/Mortyr ). The most interesting thing about it is that it's written in my own programming language named Ü, which I developed previously and continue developing. See https://news.ycombinator.com/item?id=45769161 , https://github.com/Panzerschrek/U-00DC-Sprache/ . I have spend almost a year developing PanzerMortyr . It took a lot
采用记录与比较对象
来源票数: 1 votes (2026年11月4日 UTC; cumulative since publication);前次同口径记录为 1(2026年11月4日 UTC),两个观测值不等于需求增长。 可供比较的近期同类记录:“astral-sh/ruff” (GitHub Trending, 2026年11月7日);“microsoft/vscode” (GitHub Trending, 2026年11月7日)。主题相近仅用于导航,未核验其是否属于同一需求或独立证据。
采用判断
应与它要替代的工具或人工流程比较。现有记录支持发现项目,尚不能确认可靠性、运行成本优势或商业采用。
尚未核验的门槛
尚未核验:许可证权限、硬件要求、安装步骤、维护状态,以及包含失败样例的代表性任务。
下一步试验
选择一个真实任务和现有替代方案,记录 commit、环境、输入、输出、耗时与失败行为;保留结果后再给出采用建议。