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Hacker News ·

Show HN: Reversing Wing Commander to find the entity table in 64k to add co-op

I've always wanted to play Wing Commander with friends, so we could fly the story missions together. In 2015, I hypothesized that the full game state fit in the data segment (only 64k), and I could do small position and orientation experiments with vbindiff to discover how the memory was organized. Some fun findings: the camera was in entity index 0x3D (a "3D" joke?). My brother, Patrick, figured out Borland's overlay loader crashed the game until we made our stub look like a real stac

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Asimov 1

The most customizable humanoid robot you can buy

GitHub Releases ·

langgraph-cli==0.4.37

Changes since cli==0.4.36 release(cli): 0.4.37 ( #9351 ) fix(cli): stop printing subprocess stdin in verbose output ( #9350 ) Merge PR #9349 fix(cli): default deploy to serverless ( #9333 ) chore(deps): bump the minor-and-patch group in /libs/cli/js-examples with 9 updates ( #9152 ) chore(deps-dev): bump dotenv from 17.4.2 to 18.0.4 in /libs/cli/js-examples in the major group ( #9154 )

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the open-source IDE for thoughtful software design