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Agency in an MCP: all the tools you need to do your own SEO work
Hacker News recorded 1 points and 1 comments as of Oct 11, 2026 (UTC).
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Hacker News ·
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Hacker News recorded 277 points and 128 comments as of Oct 11, 2026 (UTC).
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V2EX ·
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Hugging Face Spaces ·
Interactive demo built with docker
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Hacker News recorded 391 points and 171 comments as of Oct 10, 2026 (UTC).
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量子位 ·
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Hacker News recorded 4 points and 0 comments as of Oct 9, 2026 (UTC).
Hugging Face Spaces ·
Interactive demo built with docker
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Hacker News recorded 6 points and 3 comments as of Oct 9, 2026 (UTC).
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Hacker News recorded 22 points and 9 comments as of Oct 9, 2026 (UTC).
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Hacker News recorded 27 points and 12 comments as of Oct 9, 2026 (UTC).
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We have been working on making an Open-Source standard documents for AI LLM's and Agents. Just like an excel file, .dai (Document AI) is a new standard to keep memory local and use with any AI agents and LLM's. This new standard comes with lots of features such as more than 10x tokens savings (tested on LongMemEval-S) when comapred the .dai to raw files and scored 83% with gpt-4-0 and 92% with Fable 5! (This shows how well it remembers a very long conversation), as well as an increased context w
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Hacker News recorded 3 points and 0 comments as of Oct 8, 2026 (UTC).
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Hugging Face Spaces ·
Interactive demo built with gradio
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Hacker News recorded 1 points and 1 comments as of Oct 8, 2026 (UTC).
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Hello, HN! Today I want to show my recent project called PanzerMortyr . It's a reimplementation of the engine of the game Mortyr 2093-1944 ( https://en.wikipedia.org/wiki/Mortyr ). The most interesting thing about it is that it's written in my own programming language named Ü, which I developed previously and continue developing. See https://news.ycombinator.com/item?id=45769161 , https://github.com/Panzerschrek/U-00DC-Sprache/ . I have spend almost a year developing PanzerMortyr . It took a lot